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Gothic Bar

For my collaborative bachelor project at SAE, we designed a bar environment in the Gothic style.
Concept art and textures created by Mika Alpiyeva https://www.artstation.com/miski
while I modeled the bar using Autodesk Maya.

Originally I wanted to make two versions of each object (Highpoly and Lowpoly), bake them for the game engine, and create a separate only highpoly version for myself. Though I ended up not using all the assets I created for the final product and instead opted for using a mix of the HP and LP models depending on which seemed most appropriate (example: HP chair/stool as the cushion wouldn't look as soft if it had less polygons)

I found this project to be very enjoyable, and it provided me with a lot of valuable learning experiences through sheer volume of work even though some of it didn't end up in the final product.

Original Concept Art by M. Alpiyeva

Original Concept Art by M. Alpiyeva

Environment Turntable

Beauty Shot

Beauty Shot

Separated Assets (HighPoly & LowPoly)

Separated Assets (HighPoly & LowPoly)

Close-up of the smaller assets

Close-up of the smaller assets

Side Shot

Side Shot

Front Shot

Front Shot