For my collaborative bachelor project at SAE, we designed a bar environment in the Gothic style.
Concept art and textures created by Mika Alpiyeva https://www.artstation.com/miski
while I modeled the bar using Autodesk Maya.
Originally I wanted to make two versions of each object (Highpoly and Lowpoly), bake them for the game engine, and create a separate only highpoly version for myself. Though I ended up not using all the assets I created for the final product and instead opted for using a mix of the HP and LP models depending on which seemed most appropriate (example: HP chair/stool as the cushion wouldn't look as soft if it had less polygons)
I found this project to be very enjoyable, and it provided me with a lot of valuable learning experiences through sheer volume of work even though some of it didn't end up in the final product.
Environment Turntable